![]() ![]() from PIL import Imageįirst of all, we want to store the filenames of all our frames in a list called files. ![]() ![]() The latter will be calculated later on so initiating them with 0 will suffice. Then we can define some of our variables like the maximum amount of sprites per row, a variable to hold our loaded frames and the width/height of the frames/sprite sheet. We'll need Imagefrom Pillow to handle the image processing, os to handle the files, math to help us with some calculations and time to get information about the date and time. The best way to find out is to dive right into Python and try.īefore we start, we need to import some libraries. Merge frames into a single image (Sprite sheet).This is pretty much the highest level of abstraction, so let's split each of these tasks up to get a better idea of what we actually need to program Let's define what such a 'sprite sheet generation' script would have to accomplish before we begin My goto language this time was Python, but as always the concept can be implemented in almost any language. So I thought, why not make my own script to generate sprite sheets from single frames, something easy to use and simple. Whenever I happen to render some 2D animations for a spritesheet I'm stuck with a ton of single frames because I can't find a proper tool to merge them quickly. ![]()
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